
Philipp Haslbauer
is a researcher, software developer, and artist based in Lucerne, Switzerland.
His focus is on interactive installations through the use of generative AI.
Education
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2024 Master of Science in Engineering
University of Applied Sciences and Arts, Lucerne, Switzerland - Focus on data science.
- Project 1 "Leveraging Pre-Trained Latent Diffusion Models for Video Generation".
- Project 2 "Real-time Rendering of Learned 3D Scenes".
- Thesis "Prototype of a Conversational Agent for Spiritual Consultation".
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2018 Bachelor of Science in Computer Science
University of Applied Sciences, Frankfurt, Germany
Work experience
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2023-now Research Assistant & Associate
University of Applied Sciences and Arts, Lucerne, Switzerland - Research on the use of Large Language Models in interactive experiences.
- Development of prototypes for interactive installations.
- Applied 3D reconstruction techniques.
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2018-2023 Software Engineer
Seven Principles, Frankfurt, Germany -
2017-2018 Software Engineer
Forum 8, Miyazaki, Japan
Teaching
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2026 - Block seminar in applied 3D reconstruction in the Certificate of Advanced Studies Augmented & Virtual Reality Business Integration at the University of Applied Sciences and Arts, Lucerne, Switzerland.
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2025 - Block seminar on the use of Large Language Models in interactive experiences at the University of Applied Sciences and Arts, Lucerne, Switzerland.
- Multiple courses on generative AI for creative professionals at the Swiss union for media and communications "Syndicom".