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Philipp Haslbauer

is a researcher, software developer, and artist based in Lucerne, Switzerland.

His focus is on interactive installations through the use of generative AI.

Education

  • 2024
    Master of Science in Engineering
    University of Applied Sciences and Arts, Lucerne, Switzerland
    • Focus on data science.
    • Project 1 "Leveraging Pre-Trained Latent Diffusion Models for Video Generation".
    • Project 2 "Real-time Rendering of Learned 3D Scenes".
    • Thesis "Prototype of a Conversational Agent for Spiritual Consultation".
  • 2018
    Bachelor of Science in Computer Science
    University of Applied Sciences, Frankfurt, Germany

Work experience

  • 2023-now
    Research Assistant & Associate
    University of Applied Sciences and Arts, Lucerne, Switzerland
    • Research on the use of Large Language Models in interactive experiences.
    • Development of prototypes for interactive installations.
    • Applied 3D reconstruction techniques.
  • 2018-2023
    Software Engineer
    Seven Principles, Frankfurt, Germany
  • 2017-2018
    Software Engineer
    Forum 8, Miyazaki, Japan

Teaching

  • 2026
    • Block seminar in applied 3D reconstruction in the Certificate of Advanced Studies Augmented & Virtual Reality Business Integration at the University of Applied Sciences and Arts, Lucerne, Switzerland.
  • 2025
    • Block seminar on the use of Large Language Models in interactive experiences at the University of Applied Sciences and Arts, Lucerne, Switzerland.
    • Multiple courses on generative AI for creative professionals at the Swiss union for media and communications "Syndicom".