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Philipp Haslbauer · philipphaslbauer.com · email · LinkedIn · Google Scholar
Education
- 2022–2024
Master of Science in Engineering
University of Applied Sciences and Arts, Lucerne, Switzerland (profile Data Science)
- Project 1 "Leveraging Pre-Trained Latent Diffusion Models for Video Generation"
- Project 2 "Real-time Rendering of Learned 3D Scenes".
- Thesis "Prototype of a Conversational Agent for Spiritual Consultation"
- 2018
Bachelor of Science in Computer Science
University of Applied Sciences, Frankfurt, Germany
- Thesis "Reinforcement Learning in the Context of Financial Time Series Applications"
- 2017
Exchange Semester
National Taiwan University of Science and Technology (NTUST), Taipei, Taiwan
Work Experience
- 2023–now
Research Assistant & Associate
University of Applied Sciences and Arts, Lucerne, Switzerland
- Research on the use of AI in interactive experiences
- Development of prototypes for interactive installations
- Applied 3D reconstruction
- 2018–2022
AI & Software Engineer
Seven Principles, Frankfurt, Germany
- REST backend serving millions of devices; optimization of the operational infrastructure
- Edge prototype detecting and analyzing road-user behavior with stereo cameras
- Backend issuing digital keys for a hotel chain's door-lock systems
- 2017–2018
AI & Software Engineer
Forum 8, Miyazaki, Japan
- Backend and frontend development
- Convolutional neural network prototypes for tracking road users and for early detection of damage in concrete buildings
Research Projects
- 2026–now
REALM – Research on Extended And Layered Multimodalities
Horizon Europe, grant 101298050
Core technologies for next-generation virtual worlds, covering capture, AI-assisted authoring and delivery.
- 2024–now
HEAT – Hybrid Extended Reality
Horizon Europe, grant 101135637
Social VR, holographic imaging and multisensory media for telepresence in education and culture.
- 2023–2025
TRANSMIXR – Ignite the Immersive Media Sector by Enabling New Narrative Visions
Horizon Europe, grant 101070109
XR platform that lets non-experts create, share and play back immersive media.
Publications
- 2026 Ars Electronica Expanded
Deus in Machina
Proceedings of the Conference on Animation and Interactive Art
Philipp Haslbauer, Marco Schmid, Aljosa Smolic
- 2025 Artech
Deus in Machina: A Conversational AI for Spiritual Experience
Proceedings of the 12th International Conference on Digital and Interactive Arts: ARTECH 2025 – Media Art Cultures, Communities & Territories (ARTECH 2025)
Philipp Haslbauer, Carolin Reichherzer, Marco Schmid, Aljosa Smolic
- 2025 QoMEX
Gaussian Splatting vs. Classical Photogrammetry: A Comparison for Virtual Backdrops
2025 17th International Conference on Quality of Multimedia Experience (QoMEX)
Philipp Haslbauer, Mike Pullen, Carolin Reichherzer, Aljosa Smolic
- 2025 IMX
VR Planica: Gaussian Splatting Workflows for Immersive Storytelling
Proceedings of the ACM International Conference on Interactive Media Experiences Workshops
Philipp Haslbauer, Mike Pullen, Matej Praprotnik, et al.
- 2025 SMPTE
VVGLTF: Efficient Streaming of Volumetric Video with GLTF
SMPTE Motion Imaging Journal
Kit Yung Lam, Simone Croci, Philipp Haslbauer, Aljosa Smolic
- 2024 VRST
A Volumetric Video Application to Enhance Museum Experiences
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
Anh Nguyen, Jan Lässig, Anna F Kälin, …, Philipp Haslbauer, et al.
- 2024 IBC
Vvgltf: Efficient streaming of volumetric video with gltf
IBC 2024 Conference Proceedings
Kit Yung Lam, Simone Croci, Philipp Haslbauer, Aljosa Smolic
Conferences & Talks
- 2026 Linz, AT
Exhibit Presentation, "Deus in Machina"
Expanded 2026: Conference on Animation and Interactive Art, Ars Electronica Festival
- 2025 Braga, PT
Session Chair & Paper Presentation, "Deus in Machina"
12th International Conference on Digital and Interactive Arts (Artech 2025)
- 2025 Madrid, ES
Poster Presentation, "Gaussian Splatting vs. Classical Photogrammetry"
17th International Conference on Quality of Multimedia Experience (QoMEX 2025)
- 2025 Niteroí, BR
Paper Presentation, "VR Planica"
ACM International Conference on Interactive Media Experiences (IMX 2025)
- 2025 Zurich, CH
Public Panel Discussion, "AI Jesus, Robot Priests and Us"
Conference: AI Hopes, Fears and Realities: An Interdisciplinary Dialogue
Teaching
- 2025–2026
Courses on generative AI for creative professionals
Syndicom (2025–2026); Visualisierungsakademie (2026)
- 2025–2026
Seminar on the use of Large Language Models in interactive experiences
University of Applied Sciences and Arts, Lucerne, Switzerland
Artworks
- 2024–2026
Deus in Machina
- An AI avatar takes on the role of Jesus Christ and interacts with people within a church
- Exhibited: Peterskapelle, Lucerne, CH (Sep–Nov 2024)
- Exhibited: Künstlerhaus Wien, Vienna, AT (Oct 2025–Feb 2026)
- Exhibited: Expanded 2026, Ars Electronica Festival, Linz, AT (9–13 Sep 2026)
Languages
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German (native), English (C1), Japanese, Mandarin Chinese
Media Appearances
- 2025 Switzerland
Quand l'IA se prend pour Dieu
Canal Alpha
TV documentary interview about "Deus in Machina". Watch here.
- 2024 Global
AI Jesus avatar tests man's faith in machines and the divine
Associated Press
TV interview about "Deus in Machina". Watch here.