1. 2022–2024

    Master of Science in Engineering

    University of Applied Sciences and Arts, Lucerne, Switzerland (profile Data Science)

    • Project 1 "Leveraging Pre-Trained Latent Diffusion Models for Video Generation"
    • Project 2 "Real-time Rendering of Learned 3D Scenes".
    • Thesis "Prototype of a Conversational Agent for Spiritual Consultation"
  2. 2018

    Bachelor of Science in Computer Science

    University of Applied Sciences, Frankfurt, Germany

    • Thesis "Reinforcement Learning in the Context of Financial Time Series Applications"
  3. 2017

    Exchange Semester

    National Taiwan University of Science and Technology (NTUST), Taipei, Taiwan

  1. 2023–now

    Research Assistant & Associate

    University of Applied Sciences and Arts, Lucerne, Switzerland

    • Research on the use of AI in interactive experiences
    • Development of prototypes for interactive installations
    • Applied 3D reconstruction
  2. 2018–2022

    AI & Software Engineer

    Seven Principles, Frankfurt, Germany

    • REST backend serving millions of devices; optimization of the operational infrastructure
    • Edge prototype detecting and analyzing road-user behavior with stereo cameras
    • Backend issuing digital keys for a hotel chain's door-lock systems
  3. 2017–2018

    AI & Software Engineer

    Forum 8, Miyazaki, Japan

    • Backend and frontend development
    • Convolutional neural network prototypes for tracking road users and for early detection of damage in concrete buildings
  1. 2026–now

    REALM – Research on Extended And Layered Multimodalities

    Horizon Europe, grant 101298050

    Core technologies for next-generation virtual worlds, covering capture, AI-assisted authoring and delivery.

  2. 2024–now

    HEAT – Hybrid Extended Reality

    Horizon Europe, grant 101135637

    Social VR, holographic imaging and multisensory media for telepresence in education and culture.

  3. 2023–2025

    TRANSMIXR – Ignite the Immersive Media Sector by Enabling New Narrative Visions

    Horizon Europe, grant 101070109

    XR platform that lets non-experts create, share and play back immersive media.

  1. 2026 Ars Electronica Expanded

    Deus in Machina

    Proceedings of the Conference on Animation and Interactive Art

    Philipp Haslbauer, Marco Schmid, Aljosa Smolic

  2. 2025 Artech

    Deus in Machina: A Conversational AI for Spiritual Experience

    Proceedings of the 12th International Conference on Digital and Interactive Arts: ARTECH 2025 – Media Art Cultures, Communities & Territories (ARTECH 2025)

    Philipp Haslbauer, Carolin Reichherzer, Marco Schmid, Aljosa Smolic

  3. 2025 QoMEX

    Gaussian Splatting vs. Classical Photogrammetry: A Comparison for Virtual Backdrops

    2025 17th International Conference on Quality of Multimedia Experience (QoMEX)

    Philipp Haslbauer, Mike Pullen, Carolin Reichherzer, Aljosa Smolic

  4. 2025 IMX

    VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

    Proceedings of the ACM International Conference on Interactive Media Experiences Workshops

    Philipp Haslbauer, Mike Pullen, Matej Praprotnik, et al.

  5. 2025 SMPTE

    VVGLTF: Efficient Streaming of Volumetric Video with GLTF

    SMPTE Motion Imaging Journal

    Kit Yung Lam, Simone Croci, Philipp Haslbauer, Aljosa Smolic

  6. 2024 VRST

    A Volumetric Video Application to Enhance Museum Experiences

    Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology

    Anh Nguyen, Jan Lässig, Anna F Kälin, …, Philipp Haslbauer, et al.

  7. 2024 IBC

    Vvgltf: Efficient streaming of volumetric video with gltf

    IBC 2024 Conference Proceedings

    Kit Yung Lam, Simone Croci, Philipp Haslbauer, Aljosa Smolic

  1. 2026 Linz, AT

    Exhibit Presentation, "Deus in Machina"

    Expanded 2026: Conference on Animation and Interactive Art, Ars Electronica Festival

  2. 2025 Braga, PT

    Session Chair & Paper Presentation, "Deus in Machina"

    12th International Conference on Digital and Interactive Arts (Artech 2025)

  3. 2025 Madrid, ES

    Poster Presentation, "Gaussian Splatting vs. Classical Photogrammetry"

    17th International Conference on Quality of Multimedia Experience (QoMEX 2025)

  4. 2025 Niteroí, BR

    Paper Presentation, "VR Planica"

    ACM International Conference on Interactive Media Experiences (IMX 2025)

  5. 2025 Zurich, CH

    Public Panel Discussion, "AI Jesus, Robot Priests and Us"

    Conference: AI Hopes, Fears and Realities: An Interdisciplinary Dialogue

  1. 2025–2026

    Courses on generative AI for creative professionals

    Syndicom (2025–2026); Visualisierungsakademie (2026)

  2. 2025–2026

    Seminar on the use of Large Language Models in interactive experiences

    University of Applied Sciences and Arts, Lucerne, Switzerland

  1. 2024–2026

    Deus in Machina

    • An AI avatar takes on the role of Jesus Christ and interacts with people within a church
    • Exhibited: Peterskapelle, Lucerne, CH (Sep–Nov 2024)
    • Exhibited: Künstlerhaus Wien, Vienna, AT (Oct 2025–Feb 2026)
    • Exhibited: Expanded 2026, Ars Electronica Festival, Linz, AT (9–13 Sep 2026)
  1. German (native), English (C1), Japanese, Mandarin Chinese

  1. 2025 Switzerland

    Quand l'IA se prend pour Dieu

    Canal Alpha

    TV documentary interview about "Deus in Machina". Watch here.

  2. 2024 Global

    AI Jesus avatar tests man's faith in machines and the divine

    Associated Press

    TV interview about "Deus in Machina". Watch here.