2026

  1. Ars Electronica Expanded 2026

    Deus in Machina

    Philipp Haslbauer, Marco Schmid, and Aljosa Smolic

    In Proceedings of the Conference on Animation and Interactive Art, Sep 2026

    PDF

2025

  1. Artech 2025

    Deus in Machina: A Conversational AI for Spiritual Experience

    Philipp Haslbauer, Carolin Reichherzer, Marco Schmid, and

    In Proceedings of the 12th International Conference on Digital and Interactive Arts: ARTECH 2025 – Media Art Cultures, Communities & Territories (ARTECH 2025), Braga, PT, Nov 2025

    DOI Website PDF
  2. QoMEX 2025

    Gaussian Splatting vs. Classical Photogrammetry: A Comparison for Virtual Backdrops

    Philipp Haslbauer, Mike Pullen, Carolin Reichherzer, and

    In 2025 17th International Conference on Quality of Multimedia Experience (QoMEX), Madrid, ES, More Information can be found here., Sep 2025

    DOI Website
  3. IMX 2025

    VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

    Philipp Haslbauer, Mike Pullen, Matej Praprotnik, and

    In Proceedings of the ACM International Conference on Interactive Media Experiences Workshops, Niterói/RJ, 2025

    DOI Website PDF
  4. SMPTE 2025

    VVGLTF: Efficient Streaming of Volumetric Video with GLTF

    Kit Yung Lam, Simone Croci, Philipp Haslbauer, and

    SMPTE Motion Imaging Journal, 2025

2024

  1. Other

    Affordable Workflows for Volumetric Video Applications in XR to Enhance Museum Experiences

    ANH NGUYEN, ARIANA HUWILER, PHILIPP HASLBAUER, and

    2024

  2. VRST 2024

    A Volumetric Video Application to Enhance Museum Experiences

    Anh Nguyen, Jan Lässig, Anna F Kälin, and

    In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

    DOI Website
  3. IBC 2024

    Vvgltf: Efficient streaming of volumetric video with gltf

    Kit Yung Lam, Simone Croci, Philipp Haslbauer, and

    In IBC 2024 Conference Proceedings, 2024